can any one explain how glvertex3fv works when the function call
`GLfloat v[][8][3]={{{-1.5,-1.5,-1.0}, {-1.3,-1.5,-1.0}, {-1.3,-1.3,-1.0}, {-1.5,-1.3,-1.0}, {-1.6,-1.6,1.0}, {-1.4,-1.6,1.0}, {-1.4,-1.4,1.0}, {-1.6,-1.4,1.0}} ,
{{-1.3,-1.5,-1.0}, {-1.1,-1.5,-1.0}, {-1.1,-1.3,-1.0}, {-1.3,-1.3,-1.0}, {-1.4,-1.6,1.0}, {-1.2,-1.6,1.0}, {-1.2,-1.4,1.0}, {-1.4,-1.4,1.0}} ,
{{-1.1,-1.5,-1.0}, {-0.9,-1.5,-1.0}, {-0.9,-1.3,-1.0}, {-1.1,-1.3,-1.0}, {-1.2,-1.6,1.0}, {-1.0,-1.6,1.0}, {-1.0,-1.4,1.0}, {-1.2,-1.4,1.0}} ,
{{-1.5,-1.3,-1.0}, {-1.3,-1.3,-1.0}, {-1.3,-1.1,-1.0}, {-1.5,-1.1,-1.0}, {-1.6,-1.4,1.0}, {-1.4,-1.4,1.0}, {-1.4,-1.2,1.0}, {-1.6,-1.2,1.0}} ,
{{-1.3,-1.3,-1.0}, {-1.1,-1.3,-1.0}, {-1.1,-1.1,-1.0}, {-1.3,-1.1,-1.0}, {-1.4,-1.4,1.0}, {-1.2,-1.4,1.0}, {-1.2,-1.2,1.0}, {-1.4,-1.2,1.0}} ,
{{-1.1,-1.3,-1.0}, {-0.9,-1.3,-1.0}, {-0.9,-1.1,-1.0}, {-1.1,-1.1,-1.0}, {-1.2,-1.4,1.0}, {-1.0,-1.4,1.0}, {-1.0,-1.2,1.0}, {-1.2,-1.2,1.0}} ,
{{-1.5,-1.1,-1.0}, {-1.3,-1.1,-1.0}, {-1.3,-0.9,-1.0}, {-1.5,-0.9,-1.0}, {-1.6,-1.2,1.0}, {-1.4,-1.2,1.0}, {-1.4,-1.0,1.0}, {-1.6,-1.0,1.0}} ,
{{-1.3,-1.1,-1.0}, {-1.1,-1.1,-1.0}, {-1.1,-0.9,-1.0}, {-1.3,-0.9,-1.0}, {-1.4,-1.2,1.0}, {-1.2,-1.2,1.0}, {-1.2,-1.0,1.0}, {-1.4,-1.0,1.0}} ,
{{-1.1,-1.1,-1.0}, {-0.9,-1.1,-1.0}, {-0.9,-0.9,-1.0}, {-1.1,-0.9,-1.0}, {-1.2,-1.2,1.0}, {-1.0,-1.2,1.0}, {-1.0,-1.0,1.0}, {-1.2,-1.0,1.0}}};
GLfloat colors[][3]={{0.0,0.0,0.0}, //black
{1.0,0.0,0.0}, //red
{1.0,1.0,0.0}, //yellow
{0.0,1.0,0.0}, //green
{1.0,0.0,1.0}, //magenta
{0.0,1.0,1.0}}; //cyan ....
void polygon(int a,int b,int c,int d,int i)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glVertex3fv(v[i][a]); //wt is the meaning of this line
glColor3fv(colors[b]);
glVertex3fv(v[i][b]);
glColor3fv(colors[c]);
glVertex3fv(v[i][c]);
glColor3fv(colors[d]);
glVertex3fv(v[i][d]);
glFlush();
glEnd(); }
void colorcube() {
polygon(0,3,2,1,i); //wt is the meaning of i
polygon(2,3,7,6,i);
polygon(0,4,7,3,i);
polygon(1,2,6,5,i);
polygon(4,5,6,7,i);
polygon(0,1,5,4,i);
} `
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